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Call of Duty Vanguard Patch Notes are Here, What’s in it for You
By: Hypron || Dec 7, 2021
Call of Duty: Vanguard’s Season 1 patch notes are now available. This update includes new seasonal content as well as balancing changes, which are detailed in the patch notes. When the Pacific update goes live in Warzone on December 8, players will have access to new content such as new multiplayer maps, battle passes, and weapons, among other things.
For the time being, players can read through the patch notes to see what changes have been made for Season 1 of Vanguard.
The complete patch notes can be found on Sledgehammer Games’ blog. If players want to read a more in-depth analysis of the new Season 1 content, they can go there. However, we’ve listed all of the major changes that will occur during Vanguard’s first post-launch season down below.
Here are Call of Duty Vanguard Patch Notes
Gameplay
- Changes to player Mounting. Players reported issues regarding mount height and objects not appearing mountable.
Weapons
- Balancing (Live Dec. 9)
- General
- Corrected Loadouts using 7 Round Mags so the total ammo count is divisible by 7.
- M1 Garand
- Reduced Recoil.
- Type 99
- Reduced Aim Flinch.
- Reduced ADS Time.
- Retain One Shot Kill potential for chest shots when smaller caliber ammo is used.
- 3-Line Rifle
- Reduced ADS Time.
- Kar98
- Retain One Shot Kill potential for chest shots when smaller caliber ammo is used.
- Sniper Attachments
- Hollow Points now reduce range.
- Top Break
- Using lower caliber ammo now reduces range instead of damage.
- Shotguns
- Buck and Slugs
- Reduced ADS speed penalty.
- Reduced headshot multiplier.
- Birdshot
- Reduced headshot multiplier.
- Buck and Slugs
- General
- Gunsmith
- Custom Mods: players can save custom builds.
- Adjusted the camera position when selecting specific weapons or attachments. Players reported the weapon preview was cut off for a handful of attachments.
- In-Game
- Bug where players would load into game with an invisible weapon has been fixed.
- Combat Shields now correctly display skins while stowed.
- Progression and Camos
- XP
- XP rates have been increased for Snipers.
- 3-Line Rifle
- Bloodthirsty Challenges have been changed to Prone Challenges.
- XP
Killstreaks
- Mortar Barrage – (Live Dec. 9)
- Improves visibility by reducing full-screen smoke effects. As a result, players need to be closer to the barrage to be affected.
- Flamenaut
- Added damage direction indicators for players using Flamenaut.
- Fire Bombing Run
- Fixed issue where players did not see where the fire VFX started, resulting in players taking damage though they were not standing in the flames.
- Attack Dogs
- Fixed a missing VFX path when the whistling animation plays.
- UI
- Performance pass on Killstreak decals to reduce flickering.
Field Upgrades
- Dead Drop
- Fixed a bug where players were continually awarded their top killstreak when using Dead Drop.
- Charge time has been doubled.
- Goliath
- Made it easier to determine if a deployed Goliath is friendly.
Challenges
- Fixed an issue with “Grizzled Veteran – Get X Eliminations in Hardcore Mode” not tracking properly.
Progression
- Fixed bug preventing some players from unlocking reticles.
Maps
- Demyansk
- Fixed an exploit where players could exit the map.
- Oasis:
- Fixed exploits where players could exit the map.
- Tuscan
- Fixed a rare issue where players spawn outside of the map.
- Numa Numa
- Fixed a rare issue where players spawn outside of the map.
- Shipment (Live Dec. 9)
- Adjusted spawn logic to prevent spawn traps
Clan
- UI/UX
- Fixed a bug where player names were blank in “incoming clan requests” if the request was received while in the Clan Request menu.
Menus
- Players will see a warning when equipping 2XP tokens while a global 2XP event is running.
Performance & Connectivity
- Improved stability when connecting to lobbies.
- Fixed bug resulting in “Server Snapshot Error,” where players would get kicked out of matches and into MP menus. (Live Dec. 9)
There are a few key takeaways from these patch notes. Season 1 includes extensive weapon balancing, which players had hoped for. In addition, the developer nerfed several attachments that players perceived to be overpowered.
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